Hand-held gaming device with configurable touch sensitive panel(s)

ABSTRACT

A game controller with a communications interface includes a touch sensitive pad having a plurality of touch sensitive elements, and processing circuitry coupled to the communications interface and the at least one touch sensitive pad. The processing circuitry enacts touch pad configuration settings that correlate subsets of the plurality of touch sensitive elements to produce distinct user input locations. The processing circuitry receives touch pad input from the at least one touch sensitive pad. The processing circuitry processes the touch pad input to determine user input directions based upon the touch pad configuration settings, and then transmits the touch pad input directions via the communications interface for use as gaming input.

CROSS-REFERENCE TO RELATED APPLICATIONS

The present U.S. Utility patent application claims priority pursuant to35 U.S.C. §120, as a continuation, to the following U.S. Utility patentapplication, which is hereby incorporated herein by reference in itsentirety and made part of the present U.S. Utility patent applicationfor all purposes:

1. U.S. Utility application Ser. No. 12/912,645, entitled “HAND-HELDGAMING DEVICE WITH CONFIGURABLE TOUCH SENSITIVE PANEL(S),” filed Oct.26, 2010, issued as U.S. Pat. No. 8,449,393, on May 28, 2013, whichclaims priority pursuant to 35 U.S.C. §119(e) to the following U.S.Provisional patent application, which is hereby incorporated herein byreference in its entirety and made part of the present U.S. Utilitypatent application for all purposes:

a. U.S. Provisional Application Ser. No. 61/261,702, entitled “TOUCH PADUSER IDENTIFICATION, GAMING INPUT, AND PREFERENCE INPUT,” filed Nov. 16,2009.

BACKGROUND

1. Field of the Technology

The present invention relates generally to electronic gaming devices;and more particularly to touch pad operations with such electronicgaming devices.

2. Description of the Related Art

User gaming devices are fairly well known. These devices include gameconsoles with communicatively couple controllers such as Nintendo gameconsoles, Sony game consoles, Microsoft game consoles, and various othergame console devices. These game consoles couple to a television, maycouple to an audio system, and support user game playing. Some of thesegame consoles support wireless communications with handheld gamecontrollers and/or other game controllers. For example, the Nintendo Wiiincludes handheld controllers that detect their orientation to somedegree, acceleration to some degree, and receive standard button inputsfrom a user. This information is wirelessly relayed to the gamecontroller to control operation of corresponding game elements withinthe gaming environment. Other game controllers may include simulatedgame devices such as musical instruments, baseball bats, golf clubs, andvarious other types of simulated devices.

With the continued advancement of technology, the complexities andcapabilities of game consoles have become advanced. The game controllerssupport sophisticated gaming inputs received via numerous input sources,e.g., buttons, accelerometers, IR orientation detectors, positionaldetectors, and various other gaming inputs. The gaming environment inwhich these gaming inputs are received is very complex, providing afairly realistic experience for a user of the gaming device/console.While some games supported by a game console may support only a fewgaming inputs, other games require a large number of gaming inputs.

Most game consoles support many differing games, which are softwarecontrolled via respective software programming. Sometimes gamecontrollers are specific to the particular game being supported, e.g.,guitar hero, rock star, and various other particular types of games. Insuch case, these various types of inputs must be supported by differingunique game controllers. The expense and complexity of the multiple gamecontrollers can be overwhelming for some users from a cost standpoint.

Many gaming systems are contained within one unit such as the NintendoGame Boy and its successors and the Sony Play Station and itssuccessors, for example. These gaming systems include processingresources and a user interface contained within a single unit. Withthese units, various buttons receive user input while a display andspeakers provide user output. Because of the limited battery lifeavailable for these units, their functionality has been limited in someregard.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a system diagram illustrating a video game system constructedaccording to one or more embodiments of the present invention;

FIG. 2 is a block diagram illustrating a game console constructedaccording to one or more embodiments of the present invention;

FIG. 3A is a first perspective view of a game controller constructedaccording to one or more embodiments of the present invention;

FIG. 3B is a second perspective view of the game controller of FIG. 3Athat is constructed according to one or more embodiments of the presentinvention;

FIG. 4 is a block diagram illustrating a game controller and coupledsecondary game controller, both of which are constructed according toone or more embodiments of the present invention;

FIG. 5 is a block diagram illustrating a game controller constructedaccording to one or more embodiments of the present invention;

FIG. 6 is a block diagram illustrating a touch sensitive pad and touchpad circuitry constructed according to one or more embodiments of thepresent invention;

FIG. 7A is a diagram illustrating how a user's hand may overlay a touchsensitive pad according to one or more embodiments of the presentinvention;

FIG. 7B is a diagram illustrating the manner in which a user's hand uponthe touch sensitive pad and may produce a particular pattern ofcapacitance upon the touch sensitive pad;

FIG. 8 is a flowchart illustrating operations of a game controller and agame console to receive and process touch pad input according to one ormore embodiments of the present invention;

FIG. 9 is a flowchart illustrating other operations of a game controllerand a game console to receive and process touch pad input according toone or more embodiments of the present invention;

FIG. 10 is a flowchart illustrating other operations of a gamecontroller and a game console to receive and process touch pad inputaccording to one or more embodiments of the present invention;

FIG. 11 is a flowchart illustrating other operations of a gamecontroller and a game console to receive and process touch pad inputaccording to one or more embodiments of the present invention;

FIG. 12 is a flowchart illustrating operations of a game controller toreceive and process touch pad input and to control a touch pad displayaccording to one or more embodiments of the present invention;

FIG. 13 is a flowchart illustrating other operations of a gamecontroller and a game console to select and direct touch padconfiguration settings according to one or more embodiments of thepresent invention;

FIG. 14 is a diagram illustrating a touch pad including a plurality ofdisplay elements of a touch pad display that are controllable toillustrate elements corresponding to buttons or other components of agame controller according to one or more embodiments of the presentinvention;

FIG. 15 is another diagram illustrating a game controller with displayelements of the touch pad display configured differently than those inFIG. 14; and

FIG. 16 is a diagram illustrating a touch sensitive pad, a touch paddisplay, touch pad circuitry and touch pad display circuitry constructedaccording to one or more embodiments of the present invention.

DETAILED DESCRIPTION OF THE DRAWINGS

FIG. 1 is a system diagram illustrating a video game system constructedaccording to one or more embodiments of the present invention. The videogame system 100 of FIG. 1 includes a game console 102 and a plurality ofgame controllers 108A, 108B, and 108C. The game console 102 couples toan audio/visual system 104 that includes a video monitor and an audiosystem. The game console 102 also couples to an infrared (IR) detector106.

The game controllers 108A, 108B, and 108C communicate with the gameconsole 102 via one or more of a wired and/or wireless communicationlink. The wired communication link may be a tethered controllerincluding conductors that support wired communications. Wirelesscommunications may be in various RF frequency bands and/or in theinfrared range. Thus, each of the game controllers 108A, 108B, and 108Cincludes communication circuitry that allow the game controllers 108A,108B, and 108C to communicate with the game console 102.

According to one or more embodiments of the present invention, each ofgame controllers 108A, 108B, and 108C includes one or more touch pads110A, 110B, and 110C, respectively. According to some aspect of thepresent invention, the touch pads of the game controllers are used toidentify users of the game controllers, to provide gaming input, todetermine whether a user is active, and/or to provide other informationto the game console 102 for subsequent action. Based upon one or moreembodiments of the present invention, touch pads are coupled to touchpad circuitry that captures capacitance (inductance or RF propagation)characteristics of a plurality of elements of the touch pads. Based uponthe capacitive (inductive/RF) information gathered from the touch pads,a user may be identified by game console 102 and/or a game controller108A, 108B, or 108C.

According to one aspect of the present invention as will be furtherdescribed with reference to the FIGs., the touch pad of a particulargame controller includes a plurality of touch pad elements, each ofwhich measures a characteristic at the particular touch padelement/touch pad location, i.e., capacitance, inductance, RFpropagation characteristics, a combination of these, etc. In variousembodiments, capacitance, inductance, RF propagation characteristics,and/or other local characteristics at a touch pad location are measuredover time. Based upon particular touch pad location characteristics asmeasured over time, the game controller and/or game console may identifythe particular user of the game controller. The user identity may thenbe used to set the characteristics of the particular game being operatedor supported by the game console. Alternatively, the input received viathe touch pads 110A, 110B, and/or 110C may be used for gaming input tothe game console to modify operations of the game currently beingsupported by a game console to modify operation of the game currentlybeing supported by a game console.

According to another operation of the present invention, the inputreceived via the touch pad 110A, 110B, and/or 110C may be used toreplace button functionality. In such case, the controllers may have aback lit touch pad display that provides representations of replacedbuttons, each of which corresponds to one or more touch sensitivelocations. Further, the plurality of touch sensitive elements of thetouch pad 110A, 110B, and/or 110C may be configured to correlate toparticular user input functions. Such configurations may change overtime based upon a game being played, a currently active game portion,user preferences, and/or other reasons for altering functionality of thebutton replacement operations of the touch pads. According to variousother operations of the present invention, the touch pads are calibratedso as to provide accurate input and/or altered in their operation to theright improved input.

The inventive concepts described herein may also be applied to/embodiedby a single package video game, i.e., a video game system that iscontained in a single housing. In such embodiments, the video gamesystem includes a display, a user input, which includes one or moretouch pads, processing components, memory components, and poweringcomponents, such as a battery and power circuitry.

FIG. 2 is a block diagram illustrating a game console constructedaccording to one or more embodiments of the present invention. The gameconsole 202 of FIG. 2 includes a wireless interface 204, an infraredinterface 206, an IR Transmit/Receive element 207, processing circuitry208, one or more wired interfaces 210, and memory 212. The game console202 typically would also include a user interface 214, a video interface216, an audio interface 218, and may include a video camera/video camerainterface 220. The wireless interfaces 204 support wirelesscommunications with at least the game controllers 108A, 108B, and 108Cdescribed with reference to FIG. 1. This wireless interface may beconsistent with a Bluetooth interface, a wireless local area network(WLAN) interface, or another type of wireless communication interfacethat supports communications between the game console 202 and gamecontrollers. Further, the wireless interface at 204 may supportcommunications with a WLAN router or access point, a cellularinfrastructure, a satellite communications network, or another type ofwireless communications systems.

The IR interface 206 couples to the IR transmit/receive element 207 andsupports IR communications with game controllers 108A, 108B, and 108C asshown in FIG. 1. The IR communications between the game console 202 andthe game controllers 108A, 108B, and 108C may support an industrystandard or proprietary communications protocol. The processingcircuitry 208 may include one or more of a system processor, a digitalsignal processor, a processing module, dedicated hardware, applicationspecific integrated circuit, or other circuitry that is capable ofexecuting software instructions and for processing data. The memory 212may be RAM, ROM, FLASH RAM, FLASH ROM, an optical memory, magneticmemory, or other types of memory that is capable of storing data and/orinstructions in allowing processing circuitry to access same. The wiredinterfaces 210 may include a USB interface, a fire wire interface, aserial interface, a parallel interface, an optical interface, or anothertype of interface supported by a media that is copper, metal, oroptical.

The user interface 214 may include keypad, video display, cursorcontrol, touch pad, or other type of interface that allows a user tointerface with the game console 202. The video interface 216 couples thegame console 202 to one or more video monitors to provide display forthe gaming environment supported by game console 202. The communicationslink between the video interface 216 on the video monitors may be anHDMI interface, a composite video interface, component video interface,an S-video interface, or another type of video interface supported byboth the video monitor and the game console 202. The audio interface 218couples the game console 212 to speakers and/or microphones for audiocontent delivery and receipt. The video camera/video camera interface202 may include an onboard video camera or may couple the game console202 to an external video camera. The external video camera may be usedto provide gaming input or other types of information that the gameconsole 202 uses within its operation to produce a gaming environment.

FIG. 3A is a first perspective view of a game controller constructedaccording to one or more embodiments of the present invention. As shownin FIG. 3A, a game controller 302 includes a cursor control 304,mechanical buttons 310 and 306, and may include a touch pad 308. Thecursor control 304 may be a touch pad. When 304 and 308 are both touchpads, they receive touch pad input that may be used for useridentification, gaming input, or other operations supported by thegaming system and includes game controller 302.

FIG. 3B is a second perspective view of the game controller 302 of FIG.3A that is constructed according to one or more embodiments of thepresent invention. As shown in FIG. 3B, a reverse portion of the gamecontroller 302 may include a touch pad 352. The touch pad 352 may wraparound a back portion of the game controller 302. Alternatively, thetouch pad 352 may reside on a battery cover of the game controller 302.As will be described further herein, the touch pad 352 includes aplurality of touch pad locations/touch sensitive elements that receivetouch pad input that may be used for user ID, gaming input, and/or otherpurposes.

FIG. 4 illustrates a game controller and coupled secondary gamecontroller, both of which are constructed according to one or moreembodiments of the present invention As shown in FIG. 4, primary gamecontroller 402 includes a display 406, a circular input device 408, andbutton inputs 410, 412, 414, 416, 418, and 420. Any of these inputdevices 408, 410, 412, 414, 416, 418, and 420 of primary game controller402 may be touch pads as is further described herein. These touch padsreceive gaming inputs in a manner that is consistent with mechanicalcounterparts that were previously implemented according to priordevices. Further these touch pads may receive input that is used toidentify a user or to provide other information.

The primary game controller 402 couples to secondary game controller 404via either a wired or a wireless interface. The secondary gamecontroller 404 includes input components 421, 422, and 424. These inputcomponents 421, 422, and 424 of the secondary game controller 404 may beembodied by either mechanical input devices or touch pads. The manner inwhich touch pads are implemented are described further herein. Datacollected from these input components 421, 422, and 424 are relayed togame controller 402, which may process the inputs. Alternately, theinput received from input components 421, 422, and/or 424 may be relayedto a servicing game console. The controllers 402 and/or 404 may includeone or more touch pad displays as are further described herein.

FIG. 5 is a block diagram illustrating a game controller constructedaccording to one or more embodiments of the present invention. The gamecontroller 502 includes one or more wireless interfaces 504, an IRinterface 506 that includes a IR transmit/receive element 508,processing circuitry 510, wired interface(s) 512, memory 514, and userinterface(s) 516. These particular components of the game controller 502may be similar to the like named components of the game console 302illustrated in FIG. 3 and described with reference thereto. However, inother embodiments, these like named components may have differingconstruct/functionality, e.g., smaller memory, less processingcapability, lower power wireless interfaces, etc. Thus, commonly namedcomponents will not be described further herein as they have beenpreviously described with reference to FIG. 3.

The game controller 502 includes one or more touch pad(s) 518, one ormore touch pad display(s) 519, motion/position detector 520, orientationdetector 522, display 524, speaker/microphone 526, and a video camera528. The structure and operations of the touch pads 518 will bedescribed further herein with reference to subsequent FIGs. Themotion/position detector 520 detects motion/acceleration of the gamecontroller 502. Detection of such motion/acceleration may be performedin conjunction with the game controller, using a GPS system, using anaccelerometer, using a gyrator, and/or using other external componentsto determine motion/acceleration position of the game controller. Themotion/position detector 520 may also determine position of the gamecontroller. The manner in which the motion/position detector 520determines the position of the game controller 502 is not describedfurther herein. However, the position detector 520 may use externalreference devices in order to determine position of the game controllerwithin a gaming environment. Motion, acceleration, and position of thegame controller 502 may be provided to a servicing game console as agaming input.

The orientation detector 522 determines an orientation and/or directionin which the game controller is pointed. Such orientation detectionprovided by orientation detector 522 may be accomplished in conjunctionwith the IR interface 506 of the game controller 502. Such orientationdetection may be performed in conjunction with the IR detector 106 ofthe gaming system 100 of FIG. 1.

The display 524 of the game controller 502 may have a relatively smallsize or relatively large size that presents information to a user andthat allows the user to respond accordingly. The speaker/microphone 526may receive audio input and provide audio output to a user of the gamecontroller 502. Video camera 528 of the game controller may be used todetermine a location of the game controller and/or may be used toprovide additional gaming input for gaming environments supported by thegame controller 502.

According to one particular aspect of the gaming system of FIG. 1, thetouch pad(s) 518 of the game controller 502 (and/or game console) may becapacitive, inductive, or RF based. With regard to inputs received viathe touch pad of the game controller, the raw data received by a touchpad of the game controller may be fully communicated to the game consoleof the gaming system. Alternatively, information captured via the touchpad(s) 518 of the game controller may be processed by the processingcircuitry 510 of the game controller 502 (or other processing circuitry)prior to communicating such information to the game console 102 ofFIG. 1. Such processing may be full or partial to determine whether andwhat data to upload to the game console. The touch pad display(s) 519correspond to the touch pad(s) 518 and is/are operable to indicatebutton functionality or other functionality provided by the touch pad(s)518 as will be described further herein with reference to FIGS. 10-16.Further, the touch pad(s) 518 may be programmed to correspond toparticular user functions, as will also be described herein withreference to FIGS. 10-16.

Referring again to FIG. 4, the touch pad inputs received by gamecontroller may be received at both primary 402 and secondary 404 gamecontrollers of FIG. 4. The inputs received from multiple touch pads onthe primary and secondary game controllers 402 and 404 may be receivedand at least partially processed by processing circuitry of the gamecontroller(s) prior to uploading the data to a game console. The basisfor touch pad input processing may be based upon a current usage of thegame controllers. For example, the primary game controller 402 may berelevant to a first portion of a user's body while the secondary gamecontroller 404 may be relevant to a second portion of a user's body. Inone particular example, teachings of the present invention apply touchpad operations to an input device that receives data corresponding toone or more feet of a user, e.g., secondary controller 404 is a footpad. In such case, a foot pattern of a user may be employed to identifythe user or to receive gaming input from the user within the gamingsystem.

One purpose of using data received from one or more touch pads accordingto the present invention is to identify a user of the gaming system.Data captured by one or more touch sensitive pads or panels is used todistinguish a user from a plurality of users based upon finger width,finger length, finger spacing, knuckle joint location, finger angle, andother characteristics of a user's hand/fingers that is used to grasp thegame controller. Identification of the user is done based upon patternmatching using various techniques. Further, the touch pad and relatedoperations supported by the structures of the present invention mayidentify users based upon the heat transfer characteristics, their pulserate characteristics, and other characteristics that would be gatheredvia input at a touch pad.

In establishing user characteristic/user ID correspondence, there may bemultiple levels of training. With one level of training, a user sets-uphis or her identity within the gaming system. Then, a first operationestablishes correspondence between touch pad interface characteristicsand the user. The gaming system may query a user to confirm that he orshe is currently using the game controller with this operation byreceiving input from a touch pad interface and then confirming that theparticular user identity is correct. Further, the training may proceedso that it is initially intrusive and asks a number of questions of theuser but then decreases its intrusions when matching registered userswith touch pad input characteristics.

Alternatively, the game controller may simply automatically relate usercharacteristics as received from a touch pad interface with gamecharacteristics or settings of the gaming system. Generally, the useridentification learning process should be as automatic as possible so asnot to be burdensome to users of the system. Further, the useridentification system of the present invention should delete inactiveusers from the database so that they are not considered as candidateswhen determining whether or not a current user is one of a plurality ofregistered or prior users of a system.

According to another aspect of the present invention, the touch padinput that is used to identify the user may be used in conjunction withauxiliary information to identify a particular user. This auxiliaryinformation may include game usage levels, game selections, time of dayat which game is performed, day of week at which game is performed,gyrator input (accelerometer input), coupled secondary gaming devices orservice devices, and/or additional auxiliary information. For example,one particular user may select generally games A, B and C while anotheruser may select generally games C, D, and E. Based upon a particulargame selection and data input received from a touch pad, the auxiliaryinformation of game selection may be used to further identify the userthat is currently using the gaming system. Moreover, a particular usermay only use the system during certain times of the day or days of theweek and such information is further used to determine identity of theuser of the gaming system. Moreover, some users may only use certainauxiliary devices such as nun chucks, guitars, drums, car drivingaccessories, plane control accessories, or other coupled devices of thegame controllers. In such case, the operations of the present inventionmay use the fact that these devices are coupled to further limit thenumber of potential users that are considered for identification at aparticular time.

Once a user is identified, a user ID is employed to enact a user'scustom game data or settings for the gaming system. For example, aparticular user is identified and this user's game selection, gamesettings, and other preferences that have been previously inputted intothe game system are automatically enacted. According to another aspectto the present invention, once a user is identified, the gamingenvironment settings are altered based upon such identification. Forexample, once the user is identified, the game difficulty level, gameentry point, game controller button functions, game controller touchsensitive panel gaming input functions, and/or other custom settings ofthe gaming system may be altered. In one particular example, once a useris identified, a sequence of touches on the touch sensitive panel mayalter some game operation or game selection operations. These particularcustom operations are based upon the fact that a particular user isidentified as currently operating the gaming system. Further, menus andother user input selections may be altered after a user is identified.For example, the user may have previously indicated that he or she onlywants to employ certain games. Once that user is identified then thegaming system would only give that particular user the option ofselecting from a list of previously selected games. Further, the usermay have customized the menu of the gaming system previously. When theuser identified them the customized user interface of the gaming systemis enacted.

According to another aspect of the present invention, the touch padinterface is able to determine a relative hand position of the user ofthe game controller. For example, some types of video games such astennis or golf require that a user hold the game controller at aparticular position. While other games require that the user holds thegame controller at a differing position. According to one aspect of thepresent invention, the game controller and/or the game console is ableto determine what position that the user is holding on the gamecontroller. Once this position is identified, the game controller/gameconsole is able to limit the types of games that the user may play basedupon the position of the hand with regard to the position of thecontroller. Thus, the game is customized to some degree based upon ahand position of the user with respect to the controller.

According to another aspect of the present invention, input received viatouch sensitive pads or panels may be used for gaming input. Forexample, the touch sensitive panels may be used to determine that a userhas changed his or her hand or finger positions, changed his or her grippositions or otherwise abruptly changed an input to a game controllerthat is used within a gaming system. Such detection may be used with onescanning rate of the touch sensitive panel. Alternatively, the scanningrate of the touch sensitive panel may be altered based upon a game beingplayed. For example, when the game being played is one that has minimalinput requirements the scanning rate may be relatively lower. However,when a game is being played that has a relatively higher input rate suchas a fitness program, the scanning rate of one or more touch sensitivepanels of one or more game controllers may be increased. Further,scanning of one or more of the touch sensitive panels may be enabled forsome portions of the game while not enabled for another portion of thegame. For example, grip/finger position movement or pressure changes maybe enabled during a first portion of the game and not enabled for otherportions of the game. Such is the case because the particular gaminginput that is being sensed by changing finger position or grip pressureis only relevant during some portions of the game and not others.

The gaming input may be based upon a change from a prior hand positionor a prior relationship between the hand and the game controller and acurrent position of the hand with respect to the game controller. Forexample also, a baseline position for the hand with respect to the gamecontroller may be established during a baseline mode of operation. Then,any alteration of the position of the hand with respect to the gamecontroller will serve as a differing gaming input while operation of thegame progresses.

Further, each of a plurality of one or more touch sensitive panels ofthe game controller may be reconfigured by the game console based upon agame being played. Because each game being played may have particulargaming input requirements, the configuration of the touch sensitivepanel may be required to be customized for the particular game beingplayed so that the gaming input is most relevant to the particular game.For example, a game in which the touch sensitive panel provides multipletypes of input to the game may require a configuration of the touchsensitive panel other than when the game controller touch pad onlyindicates whether or not the user has picked up the game controller.Further, configuration of the touch sensitive panels may be selected bya user based upon the gaming parameters and/or the configuration of thegaming panels may change at a particular gaming point based upon aselection of the user. Moreover, a configuration of touch panelfunctions may be based upon the orientation of a controller. Forexample, when a golf, baseball, tennis or sword input is selected, thetouch panel functions may differ for each of the particular types ofgames. Such is the case because the game controller may be held indifferent relative positions with respect to the hands for each of thesetypes of games. Thus, the manner in which the touch panels providegaming input will change based upon not only orientation of thecontroller but with regard to its simulated game piece function.

Further, each particular game may have its own particular touch inputlanguage that implements particular game function(s). Such game touchinput language may be considered as a sequence of touches with thetouches in particular portions of the touch sensitive panel providinginput to the game. The sequence of touches provided to the touchsensitive panel is similar to those that may be provided via sequence ofbutton selections via mechanical buttons of the prior game controller.However, because the touch sensitive panel of the present invention gamecontroller is very configurable and not limited by mechanical buttonlimitations, the touch sensitive panel may be configured at differentpoints in time to have particular touch sequence input functions. Thissequence of touch pad inputs may be similar to keypad shortcuts and maybe customized by a user.

In another embodiment of the present invention, game controller and gameconsole functionality is merged into a single device, i.e., all-in-onevideo game platform. This device will also include a display that userviews when playing a game supported by the device. The teachingsdescribed herein as being jointly performed by a game controller andgame console may be accomplished by such a single unit device.

FIG. 6 is a block diagram illustrating a touch sensitive pad and touchpad circuitry constructed according to one or more embodiments of thepresent invention. A touch pad 602 includes a plurality of touchsensitive elements 604 each of which corresponds to a particularlocation of the touch pad 602. With the embodiment of FIG. 6, the touchpad includes an array of touch sensitive elements 604, each of which maybe a particular capacitively coupled location, inductively coupledlocation, or a radio frequency (RF) touch sensitive element. Touch padcircuitry 606 couples via a grid structure to the plurality of touchsensitive elements 604 to sense the particular capacitance, inductive,or RF characteristics at each of the touch sensitive elements.

Touch pad circuitry 606 scans the plurality of touch sensitive elements604 via access of particular row-column combinations at particulartimes. The frequency or voltage at which the touch pad circuitry 606scans the plurality of touch sensitive elements 604 may be altered overtime. Choosing the scanning frequency or scanning voltage may be basedupon a particular operational use of the touch pad. For example, at somepoints in time the manner in which the touch pad is scanned will changebased upon a particular point in a game of a gaming system with whichthe touch pad functions as a gaming input device. Further, a firstscanning frequency/scanning voltage may be employed for useridentification while a second scanning frequency/scanning voltage may beemployed for gaming input functions.

The scanning done by the touch pad circuitry 606 of the plurality oftouch sensitive elements 604 may be made using a spread spectrumfrequency scanning technique. Such technique may be employed to moreefficiently capture information from the touch pad 602 at the varioustouch sensitive elements 604 or to determine which particular scanningfrequencies are more successful than others in capturing inputinformation.

Further, the scanning of each row and column corresponding to aparticular touch sensitive element 604 may be altered based upon adetected capacitance (inductance/RF propagation) at the location. Forexample, one particular touch sensitive element 604 may have a fixedcapacitance that does not vary over time. Such fixed capacitance mayindicate that the particular touch sensitive element 604 is inoperableor that it receives no discernible input. In such case, by not scanningthe particular touch sensitive element, other touch sensitive elementsmay be more frequently scanned or energy may be saved by not scanningall touch sensitive elements.

According to another aspect of the present invention, some portions ofthe touch pad may be disabled while others are enabled at differingpoints in time. Enablement of some touch sensitive elements and notothers may be based upon a custom configuration of the touch pad for aparticular input function provided.

The touch pad 602 may also be calibrated by the touch pad circuitry 606based upon the environmental factors such as temperature, humidity, andsurrounding noise from the capacitance, inductance, or RF perspective.Calibration of the touch pad 602 allows the touch pad 602 to have moreefficient and effective touch pad input for user identification and/orfor other input purposes.

The touch pad 602 may also be calibrated by the touch pad circuitry 606based upon the environmental factors such as temperature, humidity, andsurrounding noise as detected by measured capacitance, inductance, or RFpropagation characteristics. Calibration of the touch pad 602 allows thetouch pad 602 to be more efficient and more effectively receive touchpad input for user identification and/or for other input purposes. Thecalibration of the touch pad 602 by the touch pad circuitry 606 may beinitiated at particular points in time. The touch pad circuitry 606 maysimply initiate calibration of the touch pad 602 upon the expiration ofa timer such that the touch pad is calibrated at a particular regulartime interval. Alternatively, the touch pad 602 may be calibrated aftera period of inactivity, i.e., the touch pad circuitry 606 performscalibration when it determines that no input is present on the touch pad602. With other operations or embodiments, the touch pad 602 may becalibrated by the touch pad circuitry 606 using other input criteria aswell.

FIG. 7A is a diagram illustrating how a user's hand may overlay a touchpad according to one or more embodiments of the present invention. Thetouch pad 602 has a plurality of touch sensitive elements 604 and ismounted upon a portion of a vehicle so that it is adjacent a user's handwhen the user holds the portion of the vehicle. The outline 702 of usershand is shown as overlaying the touch pad 602 and the plurality of touchsensitive elements 604. While the touch pad 602 of FIG. 7A is generallyillustrated as planar, the touch pad 602 may wrap around a steeringwheel, gear shifter, door handle, or another vehicle component.

FIG. 7B is a diagram illustrating the manner in which a user's hand uponthe touch pad produces a particular pattern of capacitance(inductance/RF propagation) upon the touch pad. A relative capacitance,inductance, or RF propagation pattern of the user's hand 702 is shown ontouch pad 602. The depiction in FIG. 7B is illustrated in general onlyof relative capacitance at each of the user's finger location positionsupon the touch pad 602. For example, where the user's fingers touchphysically the touch pad 602, stronger capacitance lines 752 and 754 areshown. Where the user's fingers overlay the touch pad 602, lessercapacitance, inductance, or RF propagation characteristic lines 754 areshown. While other capacitance lines on the touch pad 602 are not shownin FIG. 7B are numbered, the various capacitance lines would be presentfor the other fingers as well.

The capacitance pattern of the user's hand 702 upon the touch pad 602 isa signature of a particular user. The size of user's hands, thepositions of their knuckles, the relative angle at which they grip thelocation in the vehicle. Thus, based upon this variation of thecapacitive pattern upon the touch screen 602, differing users can beidentified. Further, considering that the touch pad 602 may serve as aninput device, the capacitance of the touch sensitive elements 604 of thetouch pad of 602 over time as it varies may be used to indicate touchpad input. Based upon the scanning frequency, the scanning voltage, andother scanning factors of the touch pad 602 at the various touchsensitive elements 604, the characteristics measured at each touchsensitive element 604 over time will enable the device to identify auser or to try particular input via the touch pad 602.

Further, each of a plurality of touch sensitive pads of the gamecontroller may be reconfigured by the game console based upon a gamebeing played. Because each game being played may have particular gaminginput requirements, the configuration of the touch pad may be requiredto be customized for the particular game being played so that the gaminginput is most relevant to the particular game. For example, a game inwhich the touch pad provides multiple types of input to the game mayrequire a configuration of the touch pad other than when the gamecontroller touch pad only indicates whether or not the user has pickedup the game controller. Further, configuration of the touch pads may beselected by user based upon the gaming parameters. For example, theconfiguration of the gaming panels may change at a particular game pointbased upon a selection of the user.

Moreover, configuration of touch pad functions may be based upon theorientation of a controller. For example, when a golf, baseball, tennisor sword input is selected, the touch pad functions may differ for eachof the particular types of games. Such is the case because the gamecontroller may be held in different relative positions with respect tothe hands for each of these types of games. Thus, the manner in whichthe touch pads provide gaming input will change based upon not onlyorientation of the controller but with regard to its simulated gamepiece function.

Further, each particular game may have its own particular touch inputlanguage that implements particular game function(s). Such game touchinput language may be considered as a sequence of touches with thetouches in particular portions of the touch pad providing input to thegame. The sequence of touches provided to the touch pad is similar tothose that may be provided via sequence of button selections viamechanical buttons of the prior game controller. However, because thetouch pad of the present invention game controller is very configurableand not limited by mechanical button limitations, the touch pad may beconfigured at different points in time to have particular touch sequenceinput functions.

The apparatus of FIGS. 1-6 can singularly or jointly perform theoperations of the following FIGS. 8-16. With some of these FIGs.processing performed is not identified as being performed by aparticular device. In such case the processing may be performed by oneor both of a game controller and/or a game console. In other operationsthe processing or operations performed are attributed to one of a gameconsole or game controller. In such cases, the processing couldalternatively be performed by the other of the game console or gamecontroller or jointly by the game console and game controller. In stillother embodiments, the operations of FIGS. 8-16 are performed by asingle case video gaming system.

Referring to FIG. 6, the operations of the touch pad circuitry 606change based upon its operational condition. The touch pad configurationsettings that correlate subsets of a plurality of touch sensitiveelements can be enacted to respective distinct user input locations.Touch pad input is received from at least one touch sensitive pad. Thetouch pad input corresponds to a user's touch of at least some of theplurality of touch sensitive elements. The touch pad input is processedto determine user input directions based upon the touch padconfiguration settings. The user input directions are transmitted to agame console via the communications interface for use as gaming input.

FIG. 8 is a flowchart illustrating operations 800 of a game controllerand a game console to receive and process touch pad input according toone or more embodiments of the present invention. The operations 800 ofFIG. 8 begin when touch pad input is received from at least one touchsensitive pad of a game controller, step 802. As previously shown, theat least one touch sensitive pad of a game controller has a plurality oftouch sensitive elements. Each of these touch sensitive elements isindividually scanned to detect capacitance, inductance, or RFpropagation characteristics of the touch sensitive element.

The touch pad input corresponds to a user's touch of at least some ofthe plurality of touch sensitive elements. The touch pad input isprocessed by processing circuitry of the game controller, step 804. Thegame controller may perform first processing operations on the touch padinput and transmit the touch pad input to the game console for secondprocessing operations such that processing operations on the touch padinput are shared between the game controller and the game console.Alternately the game controller may simply transmit raw touch pad inputto the game console for processing. In still other operations, allprocessing of the touch pad input is performed by the game controller.

The at least partially processed touch pad input is transmitted to thegame console via a communications interface of the game controller, step806. The game console processes the touch pad input for useridentification, gaming input, game operation alterations (e.g. powerdown game, pause game, game settings, and the like), step 808. The gameconsole may then direct the game controller to alter its operations atstep 810, including altering operations of the touch sensitive pad.

FIG. 9 is a flowchart illustrating other operations 900 of a gamecontroller and a game console to receive and process touch pad inputaccording to one or more embodiments of the present invention.Operations 900 begin with receiving first touch pad input from a firsttouch sensitive pad of a game controller, step 902. First touch padinput is received via a first touch pad that has a first plurality oftouch sensitive elements. Second touch pad input is then received from asecond touch pad of the game controller or from a touch pad of a secondgame controller that communicatively couples to the first gamecontroller, step 904. The second touch pad input is separate anddistinct from the first touch pad input. The first and second touch padinputs are processed and/or combined to produce combined touch padinput, step 906.

The first touch pad input may be user finger touch pad input, user thumbtouch pad input, user hand touch pad input, or a combination of these.The user finger touch pad input can be combined with the user thumbtouch pad input to produce combined user touch pad input. Further, thefirst touch pad input may be captured by a touch pad of the first gamecontroller and the second touch pad input may be captured by a touch padof the second game controller and combined to produce the combined touchpad input. In such case, the first touch pad input may be from a firsthand of a user and the second touch pad input may be from a second handof the user (or from the hand of another user). Alternately, the firsttouch pad input may be of a hand of the user and the second touch padinput may be of a foot of the user. Of course, the teachings of thepresent invention apply to other combinations of input(s) as well.

The combined touch pad input is transmitted to the game console via acommunications interface of the game controller, step 908. The gameconsole then uses the touch pad input for user identification, gaminginput, game operation alterations (e.g. power down game, pause game,game setting, and the like), step 910. The game console may direct thegame controller to alter operations of at least one touch sensitive pad,step 912.

In one embodiment, initial operational parameters are set for the leastone touch sensitive pad of the game controller by either the gamecontroller or the game console. Based upon further input received by thegame controller, the operations of the touch sensitive pad are altered.It is understood that the game console could make the decision to directthe game controller to alter operations of at least one touch sensitivepad, as will be described herein, even though the game controller maymake such operational decisions alone.

FIG. 10 is a flowchart illustrating other operations 1000 of a gamecontroller and a game console to receive and process touch pad inputaccording to one or more embodiments of the present invention. The gamecontroller has a communications interface, at least one touch sensitivepad having a plurality of touch sensitive elements, and processingcircuitry coupled to the communications interface and to the at leastone touch sensitive pad. Operations 1000 begin with touch padconfiguration settings being enacted that correlate subsets of theplurality of touch sensitive elements to respective distinct user inputlocations, step 1002. These touch pad configuration settings may havebeen received from the game console in a touch pad configurationsettings message. Alternately, when the game controller is an all in onedevice, the touch pad configuration settings may be internallygenerated. Touch pad input is received from the touch sensitive pad ofthe game controller, step 1004. The touch pad input corresponds to auser's touch of at least some of the plurality of touch sensitiveelements. The touch pad input is processed based upon the touch padconfiguration settings to determine user input directions, step 1006.

The reader should understand that the user input directions aredetermined by the game controller based upon both the user's touch ofone or more particular touch sensitive elements of the touch pad and thetouch pad configuration settings, which correlate subsets of theplurality of touch sensitive elements to respective distinct user inputlocations. The user input directions may be gaming input, keypad input,or other input, even though referred to as “gaming input” herein. Thetouch pad configuration settings correlate the touch sensitive elements,each of which correlates to a particular location of the touch pad touser input functions.

An example of such a correlation of touch pad elements/locations to userinput directions is when a touch pad replaces North-South-East-Westmultiple button functionality. In such case, the touch pad configurationsettings cause a correspondence to exist between particular touchsensitive elements and each of the North-South-East-West buttonfunctions. Then, the game controller receives the touch pad input atstep 1004 and processes the touch pad input at step 1006 to determinehow the touch pad input causes the user input functions. Some touch padinput causes the user input function to correlate to a “North” buttondepression. Other touch pad input causes the user input function tocorrelate to a “South” button depression. Of course, the touch padconfiguration settings could cause the touch pad to have differingbutton replacement functionality as well, causing equivalent touch padinput to result in differing user input directions. Once processing iscompleted at step 1006, the user input directions are transmitted to agame console via communications interface, step 1008.

Other touch pad configuration settings are then enacted that correlatedifferent subsets of the plurality of touch sensitive elements todifferent distinct user input locations, step 1010. The touch padconfiguration settings can be determined from/received in a touch padconfiguration settings message received from the game console. The othertouch pad configuration settings differ from the touch pad configurationsettings. These other touch pad configuration settings may be enactedupon reaching a differing portion of a video game, upon playing adifferent video game, upon exiting or entering a video game, or basedupon a different input function phase of usage of the game controller.These other touch pad configuration settings may be enacted based uponreceipt of another touch pad configuration settings message receivedfrom the game console via the communications interface.

Touch pad input is then received from the touch sensitive pad of thegame controller, step 1012. The touch pad input is processed based uponthe different touch pad configuration settings to determine other userinput directions, step 1014. The other user input directions aretransmitted to the game console via communications interface, step 1016.

FIG. 11 is a flowchart illustrating other operations 1100 of a gamecontroller and a game console to receive and process touch pad inputaccording to one or more embodiments of the present invention.Operations 1100 begin with first touch pad configuration settings beingselected by the game console for a first video game/first video gameportion/first grip position, step 1102. The game console directs thegame controller to enact first touch pad configuration settings using atouch pad configuration settings message, for example, step 1104. Thegame console then receives user input directions that are based uponfirst touch pad configuration settings, step 1106. The game console nextselects second touch pad configuration settings for second videogame/second video game portion/second grip position, step 1108. The gameconsole directs the game controller to enact second touch padconfiguration settings, in a touch pad configuration settings message,for example, step 1110. The game console then receives user inputdirections that are based upon second touch pad configuration settings,step 1112. As was previously described, the touch pad configurationsettings correlate subsets of the plurality of touch sensitive elementsto respective distinct user input locations. Thus, identical touch padinput received at a touch pad could result in differing user inputdirections for differing touch pad configuration settings. Suchoperations are beneficial in that the same touch pad may be used tosupport many different input functions, solely by altering the touch padconfiguration settings.

FIG. 12 is a flowchart illustrating operations 1200 of a game controllerto receive and process touch pad input and to control a touch paddisplay according to one or more embodiments of the present invention.The touch pad display has a plurality of display elements that may beconfigured to display at least one simulated button. Each simulatedbutton corresponds to a plurality of touch sensitive elements. With theoperations 1200 of FIG. 12, when a touch pad configuration is enacted,the processing circuitry causes the at least one simulated button to beilluminated by the touch pad display.

In FIG. 12, the game controller receives a touch pad configurationmessage and determines touch pad configuration settings, including atouch pad display configuration, step 1202. The game controller enactsthe touch pad display configuration, step 1204. The game controllerreceives touch pad input, and processes the touch pad input based uponthe touch pad configuration settings, step 1206. The game controllerreceives another touch pad configuration message and determines othertouch pad configuration settings that include another touch pad displayconfiguration, step 1208. The game controller enacts other touch paddisplay configuration, step 1210. The game controller receives othertouch pad input, and processes the other touch pad input based uponother touch pad configuration settings, step 1212.

Generally, and as will be described further with reference to FIGS.13-16, the touch pad display is employed to cause button functionalityand/or other input functionality to be represented in conjunction withthe touch pad. This button functionality allows the touch pad to beconfigured and reconfigured for differing uses with different videogames, different portions of a video game, for non-gaming functions, andfor other functions.

FIG. 13 is a flowchart illustrating other operations 1300 of a gamecontroller and a game console to select and direct touch padconfiguration settings according to one or more embodiments of thepresent invention. Touch pad configuration settings are enacted thatcorrelate subsets of the plurality of touch sensitive elements torespective distinct user input locations. The processing circuitryenacts first touch pad configuration settings for a first grip positionof the game controller, and enacts second touch pad configurationsettings for a second grip position of the game controller. The firsttouch pad configuration settings can be enacted when the game controlleremulates a first gaming piece. The second touch pad configurationsettings can be enacted when the game controller emulates a secondgaming piece that differs from the first gaming piece. The gaming piecescan be one or more of a golf club, a tennis racquet, a baseball bat, asword, a guitar, a gun, and a knife.

In FIG. 13, operations 1300 begin with the game console selecting firsttouch pad configuration settings for first grip position/first gamingpiece emulation, step 1302. The game console directs the game controllerto enact first touch pad configuration settings, step 1304. The gameconsole receives user input directions that are based upon first touchpad configuration settings, step 1306. The game console selects secondtouch pad configuration settings for second grip position/second gamingpiece emulation, step 1308. The game console directs game controller toenact second touch pad configuration settings, step 1310. The gameconsole receives user input directions that are based upon second touchpad configuration settings, step 1312, and the process ends.

FIG. 14 is a diagram illustrating a touch pad including a plurality ofdisplay elements of a touch pad display that are controllable toillustrate elements corresponding to buttons or other components of agame controller according to one or more embodiments of the presentinvention. The touch sensitive pad 1402 includes a plurality of touchsensitive elements 1404 and also includes the ability of the touchsensitive pad to serve as a button replacement device. A touch sensitivedisplay corresponding to the touch sensitive pad 1402 has a plurality ofdisplay elements operable to represent buttons visually to a user, thebuttons corresponding to a mechanical game control input pattern. Suchpattern includes indicated touch locations 1406, 1408, 1410, 1412, and1414. Such locations may correspond to a mechanical game control inputpattern that is subsequently used for gaming input. For example, each ofthese simulated buttons 1406-1414 may have a particular game inputcontrol function and serve as such via the touch sensitive pad 1402.Thus, each of the touch sensitive pads if there are multiple of thetouch sensitive pads on the game controller may replace button functionsof prior controllers. With the example of FIG. 14, North, South, East,West directional control replaces a similar function mechanical control.Each of the touch sensitive pads 1402 may have a control touch paddisplay to indicate the button positions and functionality of each forthe simulated mechanical input functions replaced by the touch sensitivepad 1402.

FIG. 15 is another diagram illustrating a game controller with displayelements of the touch pad display configured differently than those inFIG. 14. The second configuration of the touch sensitive pad 1402 with adiffering illumination of display elements includes simulated buttons ortouch locations 1506, 1508, 1510, 1512, and 1514-1516. With thedisplayed buttons, the touch sensitive pad 1402 and its plurality oftouch sensitive elements 1404 has been reconfigured to another set ofinput locations or devices. Thus, referring to both FIGS. 14 and 15, thetouch sensitive pad 1402 may be reconfigured by a game console, the gamecontroller itself, or remote control based upon a game being played orbased upon a particular desire configuration of the touch sensitive padsto simulate mechanical input components or to simply be a customizedtouch sensitive pad interface.

The touch sensitive pad 1402 may be configured by the user based upon apreference for game parameter inputs. Alternatively, the touch sensitivepad 1402 may be customized based upon the particular game being playedso that it has functionality for input corresponding to the particulargame itself. For example, the configuration of the touch sensitive pad1402 functions may be based upon an orientation of the controller andhow it relates to the particular game being played, e.g., golf,baseball, tennis, a sword input, etc. Further, when the touch sensitivepad 1402 is configured for specialized operations so as to depictparticular buttons that are available to be depressed, the touchsensitive elements 1404 may be selectively scanned as to only provideinput or receive input from the touch sensitive elements 1404corresponding to particular buttons. As an example of FIG. 15, the touchsensitive pad 1402 may be scanned so as to only scan touch sensitiveelements 1404 corresponding to buttons 1506, 1508, 1510, 1512, and1514-1516.

FIG. 16 is a diagram illustrating a touch sensitive pad, a touch paddisplay, touch pad circuitry and touch pad display circuitry constructedaccording to one or more embodiments of the present invention. A touchsensitive pad 1402 includes a plurality of touch sensitive elements1404, each of which corresponds to a particular location of the touchsensitive pad 1402. Touch pad circuitry 1606 couples to the plurality oftouch sensitive elements 1404, and to processing circuitry 510 and touchpad display circuitry 1608. Touch pad circuitry 1606 scans the pluralityof touch sensitive elements 1604. The touch pad display includes aplurality of touch pad display elements 1604 that may be selectivelycontrolled to create buttons and/or other icons to a user, such buttonsand/or other icons relating to corresponding touch pad elements.

Touch pad configuration settings are enacted that correlate subsets ofthe plurality of touch sensitive elements 1404 to respective distinctuser input locations. The respective distinct user input locations maybe indicated by the touch pad display elements 1604 indications. Theprocessing circuitry 510 enacts touch pad configuration settings thatwere previously described herein. The processing circuitry 510 causesthe touch pad circuitry 1606 and/or the touch pad display circuitry 1608to operate particularly based upon the touch pad configuration settings.

For example, the processing circuitry 510 enacts first touch padconfiguration settings for a first grip position of the game controller,and enacts second touch pad configuration settings for a second gripposition of the game controller. The first touch pad configurationsettings can be enacted when the game controller emulates a first gamingpiece. The second touch pad configuration settings can be enacted whenthe game controller emulates a second gaming piece that differs from thefirst gaming piece. According to one embodiment of the invention, thegaming pieces can be one or more of a golf club, a tennis racquet, abaseball bat, a sword, a guitar, a gun, and a knife.

The terms “circuit” and “circuitry” as used herein may refer to anindependent circuit or to a portion of a multifunctional circuit thatperforms multiple underlying functions. For example, depending on theembodiment, processing circuitry may be implemented as a single chipprocessor or as a plurality of processing chips. Likewise, a firstcircuit and a second circuit may be combined in one embodiment into asingle circuit or, in another embodiment, operate independently perhapsin separate chips. The term “chip,” as used herein, refers to anintegrated circuit. Circuits and circuitry may comprise general orspecific purpose hardware, or may comprise such hardware and associatedsoftware such as firmware or object code.

The present invention has also been described above with the aid ofmethod steps illustrating the performance of specified functions andrelationships thereof. The boundaries and sequence of these functionalbuilding blocks and method steps have been arbitrarily defined hereinfor convenience of description. Alternate boundaries and sequences canbe defined so long as the specified functions and relationships areappropriately performed. Any such alternate boundaries or sequences arethus within the scope and spirit of the claimed invention.

The present invention has been described above with the aid offunctional building blocks illustrating the performance of certainsignificant functions. The boundaries of these functional buildingblocks have been arbitrarily defined for convenience of description.Alternate boundaries could be defined as long as the certain significantfunctions are appropriately performed. Similarly, flow diagram blocksmay also have been arbitrarily defined herein to illustrate certainsignificant functionality. To the extent used, the flow diagram blockboundaries and sequence could have been defined otherwise and stillperform the certain significant functionality. Such alternatedefinitions of both functional building blocks and flow diagram blocksand sequences are thus within the scope and spirit of the claimedinvention. One of average skill in the art will also recognize that thefunctional building blocks, and other illustrative blocks, modules andcomponents herein, can be implemented as illustrated or by discretecomponents, application specific integrated circuits, processorsexecuting appropriate software and the like or any combination thereof.

As may be used herein, the terms “substantially” and “approximately”provides an industry-accepted tolerance for its corresponding termand/or relativity between items. Such an industry-accepted toleranceranges from less than one percent to fifty percent and corresponds to,but is not limited to, component values, integrated circuit processvariations, temperature variations, rise and fall times, and/or thermalnoise. Such relativity between items ranges from a difference of a fewpercent to magnitude differences. As may also be used herein, theterm(s) “coupled to” and/or “coupling” and/or includes direct couplingbetween items and/or indirect coupling between items via an interveningitem (e.g., an item includes, but is not limited to, a component, anelement, a circuit, and/or a module) where, for indirect coupling, theintervening item does not modify the information of a signal but mayadjust its current level, voltage level, and/or power level. As mayfurther be used herein, inferred coupling (i.e., where one element iscoupled to another element by inference) includes direct and indirectcoupling between two items in the same manner as “coupled to.” As mayeven further be used herein, the term “operable to” indicates that anitem includes one or more of power connections, input(s), output(s),etc., to perform one or more its corresponding functions and may furtherinclude inferred coupling to one or more other items. As may stillfurther be used herein, the term “associated with,” includes directand/or indirect coupling of separate items and/or one item beingembedded within another item. As may be used herein, the term “comparesfavorably,” indicates that a comparison between two or more items,signals, etc., provides a desired relationship. For example, when thedesired relationship is that signal 1 has a greater magnitude thansignal 2, a favorable comparison may be achieved when the magnitude ofsignal 1 is greater than that of signal 2 or when the magnitude ofsignal 2 is less than that of signal 1.

The present invention has also been described above with the aid ofmethod steps illustrating the performance of specified functions andrelationships thereof. The boundaries and sequence of these functionalbuilding blocks and method steps have been arbitrarily defined hereinfor convenience of description. Alternate boundaries and sequences canbe defined so long as the specified functions and relationships areappropriately performed. Any such alternate boundaries or sequences arethus within the scope and spirit of the claimed invention.

Moreover, although described in detail for purposes of clarity andunderstanding by way of the aforementioned embodiments, the presentinvention is not limited to such embodiments. It will be obvious to oneof average skill in the art that various changes and modifications maybe practiced within the spirit and scope of the invention, as limitedonly by the scope of the appended claims.

What is claimed is:
 1. A game controller comprising: a communicationsinterface; a touch sensitive pad having a plurality of touch sensitiveelements; and processing circuitry coupled to the communicationsinterface and to the touch sensitive pad, the processing circuitryoperable to: enact, responsive to a user identity produced through thetouch sensitive pad, touch pad configuration settings that correlatesubsets of the plurality of touch sensitive elements to produce at leastone distinct user input location configured to simulate at least onemechanical interface function; receive touch pad input from the touchsensitive pad, the touch pad input corresponding to a user's touch of atleast some of the plurality of touch sensitive elements; process thetouch pad input to determine user input directions based upon the touchpad configuration settings; and transmit the user input directions viathe communications interface; and a touch pad display coupled to theprocessing circuitry and corresponding to the touch sensitive pad, thetouch pad display configured to display a simulated button correspondingto at least a portion of the at least one mechanical interface function,the simulated button corresponding to a subset of the plurality of touchsensitive elements, wherein in the enacting the touch pad configurationsettings, the processing circuitry is operable to cause the simulatedbutton to be illuminated by the touch pad display.
 2. The gamecontroller of claim 1, wherein the enacting touch pad configurationsettings that correlate subsets of the plurality of touch sensitiveelements to produce the at least one user input location, the processingcircuitry is operable to: receive a touch pad configuration settingsmessage via the communications interface; and determine the touch padconfiguration settings from the touch pad configuration settingsmessage.
 3. The game controller of claim 2, wherein the processingcircuitry is further operable to: receive another touch padconfiguration settings message via the communications interface;determine other touch pad configuration settings from the another touchpad configuration settings message, the other touch pad configurationsettings differing from the touch pad configuration settings; and enactthe other touch pad configuration settings that correlate subsets of theplurality of touch sensitive elements to produce another distinct userinput location.
 4. The game controller of claim 1, wherein in theenacting touch pad configuration settings that correlate subsets of theplurality of touch sensitive elements to produce at the least one userinput location, the processing circuitry is operable to: enact firsttouch pad configuration settings for a first video game; and enactsecond touch pad configuration settings for a second video game.
 5. Thegame controller of claim 1, wherein in the enacting touch padconfiguration settings that correlate subsets of the plurality of touchsensitive elements to produce the at least one user input location, theprocessing circuitry is operable to: enact first touch pad configurationsettings for a first portion of a video game; and enact second touch padconfiguration settings for a second portion of the video game.
 6. Thegame controller of claim 1, wherein in the enacting the touch padconfiguration settings that correlate the subsets of the plurality oftouch sensitive elements to produce the at least one distinct user inputlocations, the processing circuitry is operable to: enact first touchpad configuration settings for a first grip position of the gamecontroller; and enact second touch pad configuration settings for asecond grip position of the game controller.
 7. The game controller ofclaim 1, wherein in the enacting the touch pad configuration settingsthat correlate subsets of the plurality of touch sensitive elements toproduce the at least one distinct user input location, the processingcircuitry is operable to: enact first touch pad configuration settingsbased on the first game control input pattern, wherein a first subset ofthe plurality of touch sensitive elements simulating a first at leastone mechanical interface function corresponding to a first gaming piece;and enact second touch pad configuration settings based on the secondgame control input pattern, wherein a second subset of the plurality oftouch sensitive elements simulating a second at least one mechanicalinterface function corresponding to a second gaming piece that differsfrom the first gaming piece.
 8. A method for operating a gamecontroller, the method comprising: enacting, responsive to a useridentity produced through the touch sensitive pad, touch padconfiguration settings that correlate subsets of a plurality of touchsensitive elements to produce a distinct user input location configuredto simulate at least one mechanical interface function; receiving touchpad input from at least one touch sensitive pad, the touch pad inputcorresponding to a user's proximal touch relative to at least some ofthe subset of the plurality of touch sensitive elements; processing thetouch pad input to determine user input directions based upon the touchpad configuration settings; transmitting the user input directions to agame console via the communications interface for use as gaming input;and displaying, via a touch pad display, a simulated buttoncorresponding to at least a portion of the at least one mechanicalinterface function, the simulated button corresponding to a subset ofthe plurality of touch sensitive elements and illuminating the simulatedbutton.
 9. The method of claim 8, wherein the enacting the touch padconfiguration settings that correlate the subsets of the plurality oftouch sensitive elements to produce the distinct user input locationscomprises: receiving a touch pad configuration settings message from thegame console via the communications interface; and determining the touchpad configuration settings from the touch pad configuration settingsmessage.
 10. The method of claim 9, further comprising: receivinganother touch pad configuration settings message from the game consolevia the communications interface; determining another touch padconfiguration settings from the another touch pad configuration settingsmessage, the another touch pad configuration settings differing from thetouch pad configuration settings; and enacting another touch padconfiguration settings that correlate the subsets of the plurality oftouch sensitive elements to produce another distinct user inputlocations.
 11. The method of claim 8, wherein the enacting the touch padconfiguration settings that correlate the subsets of the plurality oftouch sensitive elements to produce the distinct user input locationscomprises: enacting first touch pad configuration settings for a firstvideo game; and enacting second touch pad configuration settings for asecond video game.
 12. The method of claim 8, wherein the enacting thetouch pad configuration settings that correlate subsets of the pluralityof touch sensitive elements to produce the distinct user input locationscomprises: enacting first touch pad configuration settings for a firstportion of a video game; and enacting second touch pad configurationsettings for a second portion of the video game.
 13. The method of claim8, wherein the enacting the touch pad configuration settings thatcorrelate the subsets of the plurality of touch sensitive elements toproduce the distinct user input locations comprises: enacting a firsttouch pad configuration setting for a first grip position of the gamecontroller; and enacting a second touch pad configuration setting for asecond grip position of the game controller.
 14. The method of claim 8,wherein in the enacting the touch pad configuration settings thatcorrelate subsets of the plurality of touch sensitive elements toproduce the distinct user input locations comprises: enacting firsttouch pad configuration settings based on the game control inputpattern, wherein a first subset of the plurality of touch sensitiveelements simulating a first mechanical interface function correspondingto a first gaming piece; and enacting second touch pad configurationsettings based on the game control input pattern, wherein a secondsubset of the plurality of touch sensitive elements simulating a secondat least one mechanical interface function corresponding to a secondgaming piece that differs from the first gaming piece.
 15. The method ofclaim 14, wherein the first and the second gaming pieces consist of:golf club; tennis racquet; baseball bat; sword; guitar; gun; and knife.16. A method for operating a game console that has a communicationsinterface and processing circuitry coupled to the communicationsinterface, the method comprising: determining touch pad configurationsettings for a touch pad of a game controller that includes a pluralityof touch sensitive elements, the touch pad configuration settings, whenenacted, based upon a user identity established via the touch pad,correlating subsets of the plurality of touch sensitive elements toproduce distinct user input locations such that, based on a first gamecontrol input pattern, a subset of the plurality of touch sensitiveelements simulating a mechanical interface function; transmitting thetouch pad configuration settings from the game controller via thecommunications interface; receiving touch pad input from the gamecontroller that corresponds to a user's proximal touch of at least someof the plurality of touch sensitive elements corresponding to thedistinct user locations; processing the touch pad input to producegaming input; applying the gaming input to a video game; and displaying,via a touch pad display, a simulated button corresponding to at least aportion of the at least one mechanical interface function, the simulatedbutton corresponding to a subset of the plurality of touch sensitiveelements and illuminating the simulated button.
 17. The method of claim16, further comprising: determining other touch pad configurationsettings for a touch pad of a game controller that has a plurality oftouch sensitive elements, the other touch pad configuration settings,when enacted, correlating subsets of the plurality of touch sensitiveelements to other respective distinct user input locations; transmittingthe other touch pad configuration settings to the game controller viathe communications interface; receiving other touch pad input from thegame controller that corresponds to the user's proximal touch of the atleast some of the plurality of touch sensitive elements corresponding tothe other distinct user locations; processing the other touch pad inputto produce other gaming input; and applying the other gaming input. 18.The method of claim 16, wherein: a first subset of the plurality oftouch sensitive elements simulating a first mechanical interfacefunction corresponding to a first gaming piece; and a second subset ofthe plurality of touch sensitive elements simulating a second mechanicalinterface function corresponding to a second gaming piece that differsfrom the first gaming piece.
 19. The method of claim 18, wherein thefirst and the second gaming pieces consist of: golf club; tennisracquet; baseball bat; sword; guitar; gun; and knife.
 20. The gamecontroller of claim 1, wherein: a first subset of the plurality of touchsensitive elements simulating a first mechanical interface functioncorresponding to a first gaming piece; and a second subset of theplurality of touch sensitive elements simulating a second mechanicalinterface function corresponding to a second gaming piece that differsfrom the first gaming piece.